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Microsoft 98-374 Exam Syllabus Topics:
| Section | Objectives |
|---|---|
| Understand Hardware | - Work with the network - Choose an output device - Understand game platforms - Manage game performance - Choose an input device |
| Understand Graphics | - Understand rendering engines - Plan for game state (scene hierarchy, game loop, graphics pipeline) |
| Understand Animation | - Animate basic characters |
| Understand Game Design | - Differentiate among game genres - Capture user data - Design the user interface - Work with XNA - Understand player motivation - Understand components - Differentiate among game types |
Microsoft MTA: Gaming Development Fundamentals Sample Questions:
1. You need to add touch input to a game that currently uses mouse input.
Which input state is supported for mouse input, but has no equivalent support for touch input by using the player's finger?
A) scrolling
B) hover
C) drag
D) double-click
2. What technique is used to insert transitional frames between key frames?
A) Interleaving
B) Extrapolation
C) Gimbal lock
D) Interpolation
3. Which two terms refer to the collection of 3D models, 2D images, sound, and music? (Choose two.)
A) Integrated development environment
B) Data
C) Source code
D) Game engine
E) Assets
4. Which matrix sets the coordinates of a 3D model to default orientation?
A) World
B) View
C) Identity
D) Projection
5. Which XNA method allows you to build a matrix to move scene geometry on one or more axes?
A) Matrix.Determinant()
B) Matrix.CreateLookAt()
C) Matrix.Createtranslation()
D) Matrix.Invert()
Solutions:
| Question # 1 Answer: B | Question # 2 Answer: D | Question # 3 Answer: A,D | Question # 4 Answer: C | Question # 5 Answer: C |


